The monograph contains an investigation of interactive vocabulary games at the English lessons as an efficient means of improving the students' skills in oral monologue speech. The research is based on the experimental data received in the course of a pedagogical experiment held in the second-year student groups of TPU. The book includes a part of methodical development containing gaming techniques which can be used at the English lessons in a non-linguistic high school.
The monograph is intended for specialists in methodic and for teachers of foreign languages in high schools and non-linguistic universities.
CONTENTS
Introduction
Chapter 1. Psycho-linguistic basis of oral speech training with the use of interactive vocabulary games
1.1. The linguistic description of foreign oral monologue speech with the use of interactive vocabulary games
1.2. The use of the gaming technology at the English lessons
1.3. Psychological characteristics of the oral monologue utterance with the use of interactive vocabulary games.
1.4. Skills and abilities which ensure the functioning of foreign oral monologue speech with the use of interactive vocabulary games
Chapter 2. Methods of oral monologue speech training with the use of interactive vocabulary games
2.1. Game methods of the English vocabulary training
2.2. Forms and methods of using games for vocabulary training in high school
2.3. The analysis of the results of using interactive vocabulary games technique of oral monologue speech training for the 2nd year students groups of TPU
2.4. Psycho-pedagogical conditions for maintaining mental health of students through interactive vocabulary games
Conclusion
Bibliography
Appendix
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